Friday, 9 September 2011

game walkthrough part 3

Oh yeah, this is the third installment of the walkthrough process, in this video i wanna show how i overcame the side scroller camera view.
Before this i didn't know how to make the side scroller camera view for the game, but i researched on it and finally made a prototype for it also, if any of you wanna know how to  make a side scroller camera view in xna, feel free to ask me. I can provide the logic behind it.In this video i also wanna show how i gave the axis limit to my characters in the game.

game walkthrough part 2

This is my second post to the walkthrough of the game woohoo, my final year project
The video above shows the triangulated collision system  where the physics engine itself makes up bounding boxes out of the mesh given to it, and its a good go for making a level.  

game walkthrough part 1

after putting up all the dlls together(physics dll(bepuphysics), animation dll), i started off by going through the abilities of the physics engine i was using,
The following video below was shows my first test to the physics engine..