Friday 9 September 2011

game walkthrough part 10

Yup this is the final update of my game, please comment on the output whether it was good or bad, any modification you would like in it, and ideas you have for any part of the game (from graphics to gameplay or interface or even the design), i would be happy to take all of it

game walkthrough part 9

This is the first beta version of the game woohoo which was update later on, in this we added toon shades.
You must be seeing strange symbols on Ai's head those symbols are hindi letters, and you can see that the Ai's do behave exactly the way i wanted them to and the gameplay part also came up pretty good, but as there was lot to update in this so the final update of the game will be shown in my next post.

game walkthrough part 8

As i needed billboards for my game(a gameplay requirement) so i made up a billboard in xna, and i was really excited about it and ended up doing a video post

game walkthrough part 7

This is just a video where i was playing with the depth buffer.Any queries, feel free to ask........

game walkthrough part 6

This video shows the final achievement following the previous video,

game walkthrough part 5

 


here after i started making my Ai logic and this is a small presentation of that where the Ai's will followup the player when player gets into Ai's range, and if the Ai or the player gets out of each others range the Ai would just behave normally with moving in one direction and after collision moving to the opposit. A simple logic that you would see in many of the side scroller games.

game walkthrough part 4

 

This video was just an experiment for mesh loading and unloading according to the character's range, it was just a try but i didn't implement it in the game.